| Retailer GameStop Corp warned of weak sales this year as    customers delay purchases ahead of the arrival of next-generation videogame    consoles, but it reported stronger-than-expected quarterly results. The world's largest    retailer of videogame products said on Thursday that it expected full-year    sales to remain flat or fall by as much as 8 percent, implying revenue of    between $8.18 billion and $8.89 billion. Analysts on average expect $8.86    billion, according to Thomson Reuters I/B/E/S. GameStop's full-year    earnings forecast lagged analysts' estimates by a sizable margin. It expects    a profit of $2.75 to $3.15 per share, while analysts had estimated $3.40. The company said    same-store sales were likely to fall 5.5 percent to 8 percent this quarter. "The first half of    the year is going to be very challenging because we're continuing the trend    that we have seen in the last two or three months on sales of hardware from    the current console set and sales of software," Chief    Financial Officer Robert Lloyd said in an interview. The videogame industry is    anticipating a strong finish to 2013 with the release of Take-Two Interactive    Software's "Grand Theft Auto V," Electronic Arts Inc's    "Battlefield 4" and at least one next-generation console by the    holidays. As a result, consumers    are postponing purchases until the fourth-quarter console introductions. "But we expect to    return to growth in the back half of the year," Lloyd said. Sony Corp said last month    it would release its next-generation PlayStation this year, its first    videogame console in seven years. Microsoft Corp is also expected to announce    the successor to its Xbox 360 later this summer. Global sales of    traditional videogame products such as consoles have suffered because of the    rising popularity of online games as enthusiasts spend more time on tablets    and phones. U.S. sales of videogame    hardware and software fell 25 percent in February, following a    month-over-month downward trend that has continued since last year, according    to a report by market research firm NPD. Games software sales were    down 27 percent in February, the report said. GameStop has weathered    the trend by focusing on selling new and used games to console owners and    expanding its digital and mobile offerings, including the sale of iOS and    Android devices in some stores. The company said revenue    fell marginally to $3.56 billion in the fourth quarter ended on February 2.    Analysts on average expected $3.45 billion. Net income attributable    to GameStop rose to $261.1 million, or $2.15 per share, from $174.7 million,    or $1.27 per share, a year earlier. Excluding items such as    the deferral of digital revenue, earnings were $2.16 per share. Analysts had    forecast $2.09. In January, GameStop cut    its same-store sales forecast for the fourth quarter after customer traffic    shrank over the holiday season. The company's shares were    up 0.5 percent at $26.58 in late-morning New York Stock Exchange trading. | 
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